using DG.Tweening;

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UIBattlePlayerHand : UIObject
{
    private DataBattlePlayer _dataBattlePlayer;
    public Text textPlayer;
    public void Bind(DataBattlePlayer data)
    {
        textPlayer.text = data.GetIndexStr();
        _dataBattlePlayer = data;
    }

    public void Unbind()
    {
        _dataBattlePlayer = null;
    }

}
